At 2 Stephen Way, near
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234D is a digital artist who lives and works in Paris. He uses the technique of photogrammetry to create his digital sculptures Inspired by the urban environment and the works of ancient art, he captures elements of everyday life in its most raw aspects, and produces ultra realistic 3D models. He worked for more than ten years in the management of waste and wastewater, and explored the most inaccessible places of the Parisian subsoil, in particular the sewers, where he has been confronted with the rejection of the consumption of our postmodern civilization. He discovered the world of Crypto-art and NFTs through his encounter with PBOY, of which he created the 3D model and the virtual visit in VR of the fresco "Contemplations of the Red Jester" in September 2020, then that of the "Raft of the Medusa 2019 "in October 2020, and that of the" Sistine Chapel Underground "in December 2020. This meeting echoes the aspiration of emancipation and the desire to bring a message with environmental / societal consonances in the world of crypto-art.
GIF artist A.L Crego walks comfortably in the midpoint between the stillness of the picture and the continuous but condemned to an end frames of the film. This self-thought digital artisan, utilises impressive loops to directly represent his very own mental images in gif format generating an hypnotic visual mantra. Crego, who uncovered his passion for this art form after recognising how the moving images made people think faster and more accessibly than other forms of art, creates images with a sort of sci-fi classical aesthetic that seem to be speaking for themselves in a way that often feels like the images are culled directly from his own subconscious. Utilising his own original content and royalty-free pictures and videos, understanding the web as the new street, Crego also collaborates with many street artists in a bid to give motion to their pieces in this new digital walls.
#Creation through a process of deconstruction. From physical reality to bring it to digital worlds, that at the very end is also physical reality as we perceive it with our eyes.
This room was built based on the square shape of a pixel, the minimum element of the digital world. Inside of it cohabites two different interpretations of the same place. On one “side” there is the photogrammetry world of 234D created entirely scanning the physical world to translate it into an hyperrealistic 3D model in the virtual boundaries. On the other “side” exists a deconstruction of the scanned world created by A. L. Crego, using the single element that is the pixel, as a way to reconstruct the place using just plain black and white 2D elements over the 3D model. These two parallel dimensions are linked with the sound, the 4th dimension.
#This way, please
2 Stephen Way
0 to 7 meters
260 square meters